Presentation and Prototype. (2-hour long assignment)

UX Academy brief:

Go through all the phases of Design Thinking for this problem: How would you design an ATM for children?

Below is the presentation for a Kids ATM. This uses the Design Thinking method to get to an end result (prototype).

To keep the prototype simple I have wireframed the screens for the 6–8 year old ATM design. For the 5 year old and 9–11 year old screens only the login screens were completed. Prototype is shown below.